🏏 Tournament Standards

Rules & Regulations

These guidelines keep the competition fair, disciplined, and consistent for every team that steps onto the field.

πŸ“‹

General

  • πŸ‘₯
    Squad Size
    Each team squad can have a maximum of 20 members. KCL Organizing Committee will verify the official email IDs of the participants and in case of email delivery failure, the player will not be allowed to play the tournament.
  • πŸͺͺ
    ID Verification
    No alteration can be made after the submission of the team squad. The original Office ID cards of the players will be verified prior to the start of every match. Players without original Office ID cards will not be allowed to play the match.
  • πŸ“„
    Bonafide & Eligibility
    If there are any restrictions on sharing official email IDs, or if ID cards are missing or temporary, an official bonafide letter must be submitted. All bonafide certificates must be printed on official letterhead and include photos. For soft copy photos, a single consolidated official seal is sufficient. For hard copy photos, each must bear the official company seal. Contractors, temporary employees, and vendors are not allowed to participate in the tournament.
  • πŸ“…
    Match Schedule
    All matches are scheduled only on weekends (Saturdays and Sundays, max of 8 weekends). League matches will be contested on first four weekends and knockouts on the following weekends. No adjustments can be made once KCL committee announces the fixtures. Requests for postponement or shifting of match dates will not be entertained.
  • πŸ†
    Group Stage
    All teams will be randomly divided into groups of 4 teams each. Preliminary matches will be conducted on a league basis every win fetches 2 points. The top 2 teams from each group will move to the knockout stages.
  • βš–οΈ
    Umpires
    Qualified officials will be appointed as umpires. The decision of the umpire will be final in all matters during the match. Any dissent against the umpire's call will not be entertained.
  • 🎯
    Overs & Bowling
    Up to the finale, each innings will consist of a maximum of 10 overs, with five bowlers allowed to bowl up to two overs each. The wicket-keeper is permitted to bowl the immediate over.
  • πŸ”΄
    Ball Provision
    A new hard red tennis ball will be provided to the bowling team at the start of the innings. In case of the ball being lost or damaged, it will be replaced with another used ball upon umpire's approval.
  • ⏰
    Reporting Time
    Teams must report on ground 20 minutes prior to the match. If a team has less than 6 players at reporting time, it will be considered a walk-over and the opposite team declared winners with 2 points. If 6 or more members are present, the match will be played with only those players. Players joining after the start will not be allowed. In the event of both teams' absence, the match will be called off with no points awarded.
  • πŸŽ’
    Equipment
    KCL will provide only cricket balls and wickets for every match. All other required cricket equipment should be brought by the teams. KCL will not provide cricket balls for practicing.
  • 🌧️
    Weather & Conditions
    In case of conditional barriers such as rain-affected pitches, bad weather, light issues, or time constraints before the start of the match, the umpires will decide whether the match is to be played on a different date or if a shortened version will be conducted.
  • ⏸️
    Play Interruption
    In case of a play interruption during the course of the match due to bad weather or rain, the match will be paused and resumed later or on a different day with the same set of players. However, the matches will not be restarted.
  • 🩺
    Player Safety
    KCL is not responsible for player injuries or adverse effects to player's health during the tournament. However, KCL will be providing first-aid kits and drinking water at all grounds.
  • πŸ“œ
    Cricket Laws
    Except for leg byes and LBW, almost all other major cricket rules are applicable and no by-runners will be permitted.
  • 🏏
    Bat Standards
    Bat Gauge Only standard cricket bats are permitted in KCL. Scoop bats, Mongoose bats, Ceylon, Kerala-style bats, or any other customized/modified bats are strictly not allowed. All bats must be able to pass through a standard BAT GAUGE to ensure fairness and consistency!
  • πŸ“
    ICC Bat Dimensions Law 5.7
    Maximum Width: 4.25 inches (10.8 cm)
    Maximum Length: 38 inches (96.5 cm)
    Maximum Depth: 2.64 inches (67 mm)
    Maximum Edge Thickness: 1.56 inches (40 mm)
    Toe Guard Restriction: ≀ 0.35 inches (9 mm)
  • πŸ›οΈ
    Committee Authority
    The KCL Organizing Committee has sole authority over changing the venues and schedules. The decision of the KCL committee will be final at any ambiguity over the rules discussed here.
  • πŸ“Š
    Walkover & NRR
    In the event of a walkover, the Net Run Rate (NRR) will be calculated by excluding the scores (scored/conceded) of the team that gave the walkover from the tournament statistics. This rule has been intentionally revised to ensure that walkovers do not unfairly affect the NRR and the chances of deserving teams advancing.
🏏

Batting / Bowling

  • 🎯
    Legal Delivery
    A ball pitched outside the mat will not be counted as a legal delivery. Balls moving beyond the wide line will be declared wide, awarding one run to the batting team and requiring a re-ball. Balls swinging inside the wide line or hit by the batsman will be declared dead, requiring a re-ball without awarding a run.
  • ↩️
    Half-Mat Rule
    In case of a half-mat match, bowled balls pitching short off the half mat will not be counted as a delivery. No runs will be rewarded to the batting team for this.
  • πŸ’¨
    Bouncer Limit
    A bowler is allowed to bowl only one bouncer per over.
  • πŸ”„
    Bowler Withdrawal
    The bowler can quit the over only due to one of the two reasons below:
    • Got injured (e.g. pulled hamstring) in the middle of an over and cannot bowl without risk of worsening the injury.
    • Has bowled two 'beamer' deliveries till that point of the match.
    In either case, another player will bowl the remaining deliveries of that incomplete over. These deliveries will be included for computation of maximum overs a bowler can bowl.
  • ⏱️
    Over Rate
    An over should be bowled within 4 mins the bowling team must bowl 10 overs within 40 mins (apart from play stoppage). If the bowling team takes extra time, the batting team will be awarded 6 runs per over for the number of overs bowled in extra time. No penalty applies if the batting team is all out within 40 mins.
  • 🏏
    Stumps Knocked Off
    In case the stumps/bails have been knocked off already, the stumps must be uprooted to dismiss (run-out, stumping) the batsman.
  • πŸ†“
    Free Hit
    The batting team will be awarded a 'free hit' following any kind of no-ball such as overstep, beamer, illegal action by the bowler, movements by a fielder, or imbalanced fielding positions on umpire's call. Fielders are restricted from changing their positions for a free hit unless the batsmen cross over.
🧀

Fielding Restrictions

  • β­•
    30-Yard Circle
    A minimum of six fielders (including bowler and wicket keeper) should be positioned within the 30 yard circle. Only five fielders will be allowed on the on-side of the batsman excluding the bowler throughout the match. ICC Law 28.4: A maximum of two fielders may stand behind square leg (on the leg side) at any time during the match.
  • πŸ‘₯
    Short-Handed Team
    In case of the bowling team playing with less than 11 players, the credit of field position favours the batting team. A minimum of six fielders (including bowler and wicket keeper) should still be positioned within the 30-yard circle.
⚑

Super Over / Play-off

  • ⚑
    Tie Breaker
    In case of a tie in a match, the winner will be decided by a Super Over (one-over eliminator). If there is a tie in the Super Over, another Super Over will be played as the sole decider. This process continues until a winner is decided.
  • πŸ“Š
    Points Deadlock
    After the league stage, in case of a dead-lock/tie in total points between teams, the Net Run Rate (NRR) will be considered to qualify to the knock-out matches.
  • 🚢
    Walkover & NRR
    Only during a case of any walk-over in the group, the Net Run Rate (NRR) gained/lost with the walked over team will be deducted from the remaining teams in the group.
🩹

Substitute / Retired Hurt

  • πŸ”
    Substitute
    Substitute for a player will be allowed only if the player is injured on the field and approved by the umpire.
  • 🩹
    Retired Hurt
    On-field injured batsman can retire-hurt upon umpire's approval. The retired-hurt batsman can return to bat upon dismissal of further 3 batsmen or as the 11th batsman in the team, whichever is earlier. The player should notify the umpire before entering the field again.
  • 🚫
    Retired Out
    A batsman is considered retired-out if he retires without the umpire's permission and does not have the permission of the opposition captain to resume his innings. The wicket shall be declared for the team. Batsmen walking out for any other reasons will also be declared retired-out.
🀝

Conduct

  • 🚭
    Prohibited Behaviour
    Smoking, chewing of tobacco, consumption of alcohol, verbal or physical abuse, and any sort of rude behavior inside the venue is strictly offensive. KCL or the venue partners will exercise immediate suspension on players/teams behaving offensively. On suspension of a player, the team will not be allowed to bring-in a replacement.
  • ⚠️
    Misconduct
    Misconduct or walk-aways from the ground during playtime will lead to penalties up to disqualification.
  • πŸ‘•
    Dress Code
    Every player of a team must adhere to a fixed dress code (short pants and slippers/chappals are restricted).
  • 1️⃣
    One Team Only
    A player can play/represent only one team in the tournament. Players representing more than one team will be disqualified from the tournament.
  • πŸ”‡
    Foul Language
    Foul language on the field during play or misbehaving with the umpires will result in the player being suspended from the current match and/or next match or even from the tournament. There will be no replacement for this suspension.
  • πŸ’°
    Registration & Withdrawal
    Any team that withdraws after confirming their registration, or engages in any form of misbehavior towards umpires, officials, or organizers, will be subject to disqualification, walkover, or conceded status, depending on the nature and severity of the conduct. The registration fee will NEVER be refunded for any reason. This rule is final and non-negotiable.
  • πŸƒ
    Running on Mat
    The players are not allowed to run/walk on the mat. Batsmen running between the wickets are expected to run wide of the mat.
  • πŸ“‹
    Player Verification
    If any player is claimed not to be part of the current company, the captain or vice-captain must provide the required official proofs/documents, such as the offer letter, joining letter, PF details, payslips, and bank account statements, to the organizing committee. Failure to provide the required proof(s) will result in the immediate disqualification of the entire team.
  • 🚷
    Field Entry
    Except the playing members and umpires, no members are allowed to enter the field during play time. Umpire's permission is imperative to enter the field for catering to player needs such as change of equipment or rehydration.